Artwork > Finished Works and Works in Progress

Beast

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rellik420:
i cant see your new picture.

thats what i meant was convert to subdivided. but your wireframe looks all messed up once its subdivided so i just convert to sub onec i get ahead and c what it looks like then undo then keep on goin. hopefully u get that pic up i think this is gonna look awesome once ur finished.

never mind i can see it now. its lookin good. i cant really say much cause its not finished. it looks a little wierd now but once u fill in the blanks im sure i will b able 2 c the shape better. keep at it

Arik_the_Red:
I operate like relllik, if I follow him right... I subdivide to see the effect, but don't save the subdivision permanently until I'm far along and fairly sure it's going the way I like it.

hihosilver:
Great job so far mate.  Those muscles look wonderful (I need some experience in anatomy before I could actually give any C&C on muscle groups.)
Would you mind posting a wireframe?  I know your meshes are always wonderfully done, and it would be interesting to see it on a complex model such as this one.

I do the same as you for subdivision models, mostly changing the subdivision level, and when needed, put the level at 0 then convert to mesh.
Rellik and Arik, don't forget that with a subdivision object there is no need to undo as you can always return to the original base mesh!

DoctorStopMo:
rellik420: Thanks.  It's a little hard to tell exactly where it's going because there are such big gaps, but hopefully the wires will let you get a hint as to the overall form.  The closest thing I can think of to the shape is the reek from the second Star Wars prequel.

hihosilver: Sure, included with the latest update.  I've mainly retooled the way the muscle masses fit together, so hopefully it's a superior result (I'll post a smoothed version with more of an update later).  The wires on this are a little sloppy, with lots of tris and n-gons scattered throughout.  I'm going to clean it up after I've finished the main part of the model.  The arms use a lot of polies in particular.




And in case anyone was interested in how this thing is supposed to move around, it's kind of like a coiled spring or a frog.  I created a really, really quick bone structure and short animation of a "walk" cycle in 10 minutes to give you an idea.

lizeal93:
Wow!....

great work the animation looks interesting. the edge flow is great. can't wait for the final


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