General Category > Anim8or v0.98 Discussion Forum
Anim8or: Feature request: "Activate UV Folow" ?
texel:
Hi,
This new feature could be usefull for uv editting:
If you have a mesh with a texture and uv on vertices.
_ You click on an option (maybe called "Active UV folow")
_ And when you move one or more vertices, the UV coord of vertices are updated in order to move in the texture space in the same relative distance (using the previous UV coord of all vertices of the same face).
example:
http://texel3d.free.fr/bugs/active_texture.jpg
I have also a question:
How do i edit the uv coord of a vertex of a face "by hand" (example: to set (0.85, 1.0) in a dialog box for a vertex ) ?
Is it possible without editing the .an8 file with wordpad ?
Tanzim:
For your question: Go to Point Edit mode, face select, select the face(s) you want edit, then click on the UV button, a dialogue box will come asking: "Do you want to enable texture generation for selected object", click yes. The rest is up to you.
texel:
>For your question: Go to Point Edit mode, face select, select the face(s) you want edit, then click on the UV button, a dialogue box will come asking: "Do you want to enable texture generation for selected object", click yes. The rest is up to you.
No. With your solution i can move and scale the texture with the mouse. It's not accurate. I can't enter the value i want for uv using my keyboard.
Tanzim:
I read "by hand" and thought that's what you meant, sorry mate.
odp04y:
It would be good if manually entering the values were possible for UV Mapping and weight painting in figure mode.
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