Artwork > Finished Works and Works in Progress

Spacing Out - Another Arik-Attrocity

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Arik_the_Red:
WHAT? WHAT? COMPLETED PROJECT???? Could it be that, after all this time, I might COMPLETE A PROJECT????

...ooooh heaven forbid...

And here, the hardest part for me to decide... how to make the ring... so going slow, thinking too much and doing too little... after this, it'll all come together smoothely. As is, am trying to make the arms. The central core, and then the rest of the ship, I already know pretty well what to do with.

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lizeal93:
wow that is a lot of detail. keep it up.

Arik_the_Red:
Thanks, lizeal... a lot of detail, but a lot due to the wonders of copy and paste!  Not much time to work this last weekend - my son graduating from high school, and all the activities around that... but have must finished the ring section...


Oh, and based upon what I have decided to do with the "ring thing," I have named the ship the USS Nikola Tesla ... or what ever might be most appropriate in the place of "USS".... (note the change in subject name)

Now I can work on the rest. The ring design was my biggest headache, trying to decide just how the whole thing should look...

EDIT:

I needed a diversion from ship design, so experimenting with rocket flames... Of course, would NEVER have all rockets firing at once here, but...

Bobert:
I really like the rocket exuast. How did you make it?

Arik_the_Red:
Making Rocket Flames

Create the Materials "Flame Fade" and "Flame Solid:

"Flame-Fade" Material:
- Copy and save this image (a freebee courtesy of GIMP and me)



- Settings for Texture

 

Note where the black-whiteblur.jpg file is applied as a "trans map" in 2nd image above.

"Flame-Solid" Material: Use same settings for the colors, etc., as in the "Flame-Fade", but do not apply trans map texture. Keep it a simple, solid color.

Create Flame Shapes:

- Make two cylinders, as follows

 

- Convert both cylinders to mesh
- Apply "Flame-Fade" material to cylinders
- Apply "Flame-Solid" material to the "Start End" of each cylinder as shown:



"Convert to Subdivided" both cylinders:



Place the "inner flame" within the "outer flame". There is an undesirable heavy edge at the end of the flames... so I cut it off to make the fade effect complete....





and there you go!



...and rendered...



Something to try... When making the outer flame... Have the "End" measurement be wider then the "Start" measurement, for a fanning out effect...

Also, perhaps make the inner flame's color lighter than the outer?

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