Artwork > Finished Works and Works in Progress

Spacing Out - Another Arik-Attrocity

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lizeal93:
the animation looks cool. great lighting. the only suggestion would be to make the ropcket flames don't light up with a bright enough emmissive value. maybe its the lighting?

Arik_the_Red:
Yes, I agree there. I don't know what to do to light up the flames.  I am open to suggestions.

headwax:
Aha it does fly :)

I'd drop the ambient down to zero on the spaceship for a start -that will make you consider your lighting in a different light.

For the engine light they look pretty good, maybe some noise and a rapidly changing morph? to add more flicker

EricAug:
To make it totally white, under any circumstance, set the gradient as the transparency, emissive and ambient textures, and turn ambient and emissive to 1, then turn everything else to 0 (including brilliance and diffuse) and make sure that the " =  button is not pushed between ambient and diffuse. This will ensure that the flame doesn't react at all to lighting around it and that what you paint on the texture is what you see on the mesh. It might not looks right in the workspace but it should render fine.

Otherwise, make sure the gradient is mapped on the object so that it goes all the way to the white and that it doesn't end halfway in the gray.

Ratticis:
To quote the Beatles; 'It's getting better all the time'

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