Artwork > Finished Works and Works in Progress
Some kind of haunted tower...
Khaspah:
Thanks a lot for your comments. I didn´t expected nothing better than "keep working", so I feel very good right now :-)
As for animations, I´m not sure if I´m prepared for that. I´ll try to do a little test and, if it doesn´t work, I´ll continue modelling and learning. I´m pretty far from your spaceships, red steam tractors and so... :-)
Arik_the_Red:
Do some practice working on making your little characters walk. Have them come in and out of the tower, walk around on the roof, etc. It could be fun!
The spaceship I made is a very basic thing and didn't even come out well in the animation side.
You could easily make it (it's not complete)... with a little thought and modifying basic shapes. It's really not much more complicated than your work here. The whole thing is made from basic shapes with minor changes and some subdivision work. It's mostly cylinders and spheres cut up and reshaped, pieces being joined together to create the parts. The animation is a simple matter of making the ship figure slide from the far back of the scene to the front in a straight line. The camera is moved below the scene, looking up at an angle.
Ratticis:
Just like modeling, it's all about expermenting and seeing what works and what looks good
ENSONIQ5:
The point Arik made about complexity is a very good one. With very few exceptions all of my models are constructed from either lathed or extruded splines, occasionally with a bit of vertex point tweaking, and in essence are no more complicated than your tower scene. If you can construct a simple tower, you can duplicate it a few times in a rough circle, make a gatehouse, a keep and a few walls and you have a castle. My point is that a "complex" model is usually not complex at all, it's just got a lot of stuff in it. And the methods used to move a spaceship across a scene are identical to the methods used to move a basic sphere.
While on the subject of animation, I really do encourage you to have a look at it. It is far simpler to learn and master than modelling in my opinion, and for me much more rewarding.
dwalcott:
Love the story... what are they looking at... who are they telling to go back? Great work!
In your animation... think story...
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