Artwork > Finished Works and Works in Progress
Suzuki SA310 Sport
ncl32:
Thanks for the comments. I am having so much fun modeling this considering i am obsessed with these cars. As for the global allumination effect, It is call "AO" or Ambient Occlusion, It tries to mimic the effect of global alumination but tracing rays from the background of the image. In Anim8or you access this feature using the "ART" raytracing engine via the simple "Attribute" system. In order to enable what is called by Anim8ors ART Raytracer "AmbientOccluder" Just follow these easy steps.
1. Ceate an object what ever, or use a pre-existing one.
2. Goto Mode>Scene
3. Click Build>Add Object. Then select your object from the list. [ie: "object01"]
4. Level your object out on the "ground", [The ground can be the default checkered pattern or a self made plane or what ever.]
5. Now Click Scene>Attributes..., Once the dialogue menu appears click the "New" Button. Now type "AmbientOccluder" just as I have spelled it, and yes case sensative... Oh and with out the parentheses. lol. In that same dialogue box mark the "Int" and make the value 1.
6. Almost there. Now goto Settings>Lighting..., Yet another dialogue box appears. Uncheck the "Use Project Settings" box. Now enter 1 for Global Intensity and for Abient Intensity 3.14. Yes, Pi. Now click okay.
Now you will notice that the working view you have probably seems very bright right now. Now if you want to you can add an Infinet light source that is black to calm things down a bit or go back to lighting and decrease the Global Intensity by a hundredth at a time to see what you like.
Now go ahead and render the scene in the camera view and see how it comes out. Now do make sure that you have ART selected under the Render drop down under Renderer, and your AA Setup [anti aliasing] set to 4 samples or more... the more the better because your renders wont look as grainy or noisy if you will. As values for the samples they are square of an integer, like 4, 9, 16, 25~ 64, 256. You get the point. Any way hope that helps, and post some renders once you've done some. Good luck! and Happy Anim8ing!
Ncl32
Nate
p.s Another update on the Zuk, just proportioning and fleshing out a little bit at a time. I will be taking this low poly shell and loop cutting all the body work and making this thing pretty detail as more time passes.
Andyba:
Wow, thank you ncl32... is it possible to remove somehow this grainy effect?
odp04y:
Andyba - Only if you set the AA really high which will make it render very very slowly.
ncl32:
Like odp04y said, you would have to set it very high, and the render times do get long. The highest sample that I have personally rendered before would be 256. Just so you can compare the last image i posted, it was rendered with 64 samples, and the same scene with 256 is below. It does take longer for it to render this is true but my laptop I am using has a 2.2 GHz Celeron, in my 01' 400VTX Gateway laptop. And this thing rendered my competition indoor scene at 256 and it took 1 whole day. As for my zuk at 256 below that had taken 25.5 minutes. So yeah. Im glad that my small write up helped you too. And I hope you guys are enjoying my little zuk. I cant wait to work on it more.
Ncl32
Nate
TomiL:
Looks decent sofar. The wheel arch needs some work to get it more smooth.
I would concentrade on modeling first, rather than rendering ;)
(BTW I owned an offroad Suzuki SJ410. Great little beast.)
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