Artwork > Finished Works and Works in Progress
Runaway Mine Cart #2
falloffalot:
Arik: Yep that's the one, I was never happy with the old one and TBH lacked the knowledge to produce anything half decent. So I'm giving it another go now I've got more idea.
floyd: Yeah I plan on making a complete movie.
Carrara has an amazing renderer and it's super fast, sadly let down by the very poor modelling room though. That's why I still use Anim8or for most of my modelling.
headwax:
Spiffy work falloffalot.
Looks so patinated I wouldn't want to get in her.
The rivets are really well done :)
Are you using procedural shaders? If so you can speed up your render time by exporting the obj with textures,then remporting them. The textures will be 'baked"on.
Arik_the_Red:
...and there, folks, is your "word for the day"... courtesy of headwax! "patinated" :P
falloffalot, I was hoping to see the runaway mine-cart continue... I hope you finish it. I always liked those abandoned mine scenes with the cart running amok along treacherous rails.
falloffalot:
Headwax: No procedural shaders as yet just a colour texture map, bump @ +24%, a light grey highlight & Shininess @ 35%. Render time wasn't too bad but once animated with the rest of the scene it may be quite lengthy.
So, PSs may be an option worth looking at a bit further down the line.
Arik: I will be doing bits here and there on this project as and when I can squeeze it in. Having a little difficulty with getting a convincing track layout. Bending it on one axis is easy enough but when you start doing compound bends (2 axis) it starts getting confusing.
Headwax came up with a great idea of using bones for the track bending instead of deformers.
Hmmmmmm quite a good idea that!
kreator:
Falloffalot:You might wanna have a word with Ensoniq5 on how he did the Rollercoaster track for the Funfair poroject??
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