Artwork > Finished Works and Works in Progress

high poly hydralisk

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lizeal93:
i gave it a quick shot about thirty minutes. and here are the results.

over 1,000,000 polies and anim8or had major trouble handling it.

the first pic is before sculpting

and the second is after

spicy:
Nice renders there. And quite high poly stuff you got there ;)
I love the drone, its cool!

The highest poly mesh I have ever used was 1.5 Million Faces, it was a bit laggy :)

lizeal93:
found a bug in blender's sculpting system with the mirror modifier.

anyways here is a model of the drone reduced to 43,000 some odd polies and normal mapped with 'Melody' the normal maps were then converted by me in the gimp into bump maps without loosing too much detail so here it is for download. enjoy!

3D Joe Wiltshire:
That's an awesome model, just wanted to see how it reacted to a diffuse texture, and I think it looks pretty nice in tropical colours :P

lizeal93:
indeed!

i just can't imagine the tropical one trying to rip someones head off  :D

i'm working on a tut on how to intergrate blender's sculpting with anim8or without relying on normal maps. but rather bumps.

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