Artwork > Finished Works and Works in Progress
Goblin
dwsel:
Looks maybe even scarrier than the first one ;) I'm wondering about face edgeloops, could you post wireframe of it?
Arik_the_Red:
Here's a wire-frame.
Note, the previous renders were taken AFTER "Convert to Subdivided".
Also, minor note that the ears are made with thickness and depth running a bit into the head and turning out of view so as to not simply have a vacant hole seen inside the head. Similarly, the nostrils run up into the nose and end turning out of sight into the head.
I am now working on the mouth interior - gums, tongue and throat opening especially.
dwsel:
Hey Arik!
Model looks great and edgeloops are rather correct. There's only one area that bothers me, it's the crease below his cheek. When I'm looking at the rendering I see small pinch in the crease (marked red) at the place of 5-edged-vertex (E pole). I was wondering about why it happens. After looking at your model and some human face references at http://www.subdivisionmodeling.com/forums/ I see that the placement of that pole is rather correct for human faces, considering the area it lays on is rather convex or flat, but in your model it's placed in concave area with connected verts rather far from the center. I'm not expert in modelling complex faces, but I'm wondering how this thing can be avoided in the future? Another edgeloop maybe?
Good luck on the goblin's head inners ;) I've never known how to model them :P Is there any tutorial I could learn this from?
Arik_the_Red:
Hmmm... Well, let me start by saying this goblin-face is not intended to be a work of absolute perfection, except for what the end render-results come out as for appearances. That being the case, let's look at this trouble spot you eyeballed first...
Good eye... But I think it's safe to say this gob's full of crazy flaws. However, just to follow your observation alone, I think, at least, this is the source of that problem looking at the pre-subdivided face:
So, I re-structure the area of the 5-corner in question, like this:
I re-subdivide... and lets's see the result:
Yup, that did it!
dwsel:
Mesh looks very good already but even more natural after fixing this place :) And I see the tongue is starting to take a shape.
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