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Arik_the_Red:
Heh, I was thinking just these things the other day, when wanting to put my goblin movies together.

One thing about the replacement of objects on a figure though, it seems that in using painted weights the figure needs to be re-painted any time there is a replacement object since the relationship between object and bones is a bit more... ummm... intimate?  Even modifying the object causes need to repaint areas that are new or reworked.

Then, too, bones used the other way also need adjustments to accommodate the size changes when updating the object to more details.

Of course, the use of morphs is a whole other issue... and I haven't dabbled there enough to know anything of substance.

hihosilver:
One thing to be careful of when doing preliminary animations is the size and structure of the character, as that will influence the animation a lot.  Therefore, if you are to follow the animation first method, you have to do a very good job of blocking out a basic character.  I would personally say stay away from stick figures, but instead use more basic shapes (don't be afraid to overlap them) and get the correct shapes and volume for the character to make things more realistic and to give a perfect representation of the character for skinning it.

I do admit it's a good method to get into animation quickly, but once you have experience I would personally say it is not recommended if you're going for a masterpiece (this is after your first few films of course).  The method is not perfect as skinning requires a lot of perfecting to get good movement with the actual figure and topology which is why modeling etc. is usually done first and animation afterwards.

Just my 2 cents.

johnar:
 Hey there guys.
 I've been playing with this, and the answer is actually really simple.
 Don't replace the objects on the figure, replace the whole figure.

The experiment i did is a bit back to front, but;

 I have a file with froyd in it. It  also has  a walk sequence, and a scene, with froyd walking. (added walk sequence).
 Its about 200 frames, and froyd is walking and waving his arms around occasionally.

 I exported froyd figure, and opened in a new file. Deleted all objects from figure mode, leaving just froyds bones. (rig)

 Then i added new objects to the rig, and saved the figure under the same name. (froyd).

 Opened up the first file,. and imported the new fig.
 Anim8or asks if i want to replace froyd (original) with froyd (new). Click yes, and hey presto, theres the new froyd.

 The sequence still works fine, and new froyd is doing everything that the old froyd was doing. Still in scene, walking and waving his arms around, but unrecognizable as the original froyd.

 So, its actually that simple.  I think there may be some issues with object names and materials, perhaps i, but nothing has come up this time.

 notes: adding the new objects to the original froyd rig.
 I added default cylinders and spheres. ie:Figure mode -> select bone -> build -> add cylinder
 I added cylinders to arms, legs and neck, and spheres to torso, chest, head, hands and feet. I left the cylinder/sphere settings as default and just clicked ok.  The result was the skinniest of stickmen, and he moves around at 100mph.
  So, i should be able to do any animating, (sequences and scene) with this ultra skinny man, and replace him with froyd at a l8er date.
 Cool. :)  I'll try it some more.

Bobert:
Hey Jonar!

I just wanted to say that your movie project was very clever and entertaining as well. Your work sure paid off! :)

I wanted to know..what softwares did you use for video processing and audio processing?

johnar:
 Hi there Bobert.

 For video editing, i always used to use Sonic foundry Vegas video 4.
 (old but xcellent). so excellent, in fact, that it was taken over by sony.

 I've updated my software l8ly, and purchased Sony Vegas movie studio 8.
 Was only about 70$. Got it through newegg.com

 Also, i picked up Sony Sound Forge. Similar price, awsome sound editing software. Have scene it described as the photoshop of sound editing.
 ( and it is that good)

 In Sony movie studio, i use the chromokeyer 'a lot'.  ;)

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