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Front/Back bug? or something

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KMLT:
I got a problem with my swordmodel..
some places it looks like it shifts between front and back faces..
it messes up the colors..


Don't know if it still be this was if i texture it, but anyway..

anyone know what to do?

hihosilver:
The blue faces means the normals are flipped.  This will affect texturing, as the back of the faces don't render the same as the front, unless you set a double sided material.  To flip the normals, select all the faces that turn up blue, and go "edit>Flip Normals" or press "shift + n"

vobla:
..and in my opinion it is not a bug. Sometimes a desicion needs to be made by a human, otherwise you can program till death and not to achieve the goal ;)

KMLT:
was a bug for me until i knew how to fix it ;P
thanx for the help hihosilver!

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