Artwork > Anim8or Challenges
Challenge suggestions.
davdud101:
Of course, there'd have to be free use of post-editing software. That is, unless the challenge is based more around modelling and/or rendering skills.
davdud101:
Sorry to double post. But something just occurred to me- many, maaaany past users have shown the potential of Anim8or as a modeller and for renders. But very few have put together that effort into a full, Anim8or-rendered animation. I've done a couple myself, some great, some terrible, but I think it's time we really flesh out the Scene side of things in this community, and get more of us on-board making full animations as opposed to restricting ourselves to good modelling. Anybody agree?
cooldude234:
--- Quote from: cello95 on October 08, 2012, 05:21:15 pm ---I like it, Dave Dude (<-- Right?)!
Maybe we could make another Anim8or vs. Blender video too with all the entries!
--- End quote ---
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!
I'm tried of that on going flame war! its been how many years since it started!?
ENSONIQ5:
The problem with animating in Anim8or is speed, particularly with moderate use of the ART attributes. Unless this challenge was to run for months (years?) the results will not show Anim8or's full capabilities. I have rendered several still images with render times exceeding 2 hours for a single frame, that's at hi-def resolution on an i7 quaddy. At this rate even 1 minute of footage would take months to render at 24 fps.
While I would welcome more animating in Anim8or, the key reasons would have to be accuracy and fluidity of motion, quality of camera direction, and originality of ideas, with image quality being less of a consideration. Such animations would not serve to help the Anim8or side of the whole Anim8or/Blender argument, which is pointless and counter-productive in any case. Animate by all means, but do it to bring your models to life and learn new skills.
cooldude234:
^ best way to say it
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