Artwork > Anim8or Challenges

Challenge suggestions.

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headwax:
Hey Ensoniq5 :)

Thanks for that intelligent an well considered  response.
If I was more intelligent and articulate it would have been exactly what I would have said !

I hope there is some sitting up and listening. I know this is the Anim8or Forum but I think it's a great idea to see anim8or as a tool in the kit, rather than as the entire kit itself.

Anyways, time to sit back and see what  develops.

Oh version 1 anim8or? Yes I'm looking forward to that myself. Only time will tell what goodies Steve might have for us eh? :)

cheers from sunny Newcastle !

edit: edited to stay on topic, sorry :( :)

blazecon0:
you know what would be realy awesome as far as input goes? plugins!!
me and a friend are working on a project atm, he is doing the textures and im the modeler/animator. ive noticed that he has his own personal tool that he uses to draw, but most notable is a wireless pad and pen that work like a mouse! i use my 360 remote for a LOT of things on my pc, and i think it would be awesome to use a joystick with anim8or :)
or at least let me set my own hotkeys...

3Dgeek11:
Those are some really nice thoughts, guys. I hope they can be implemented into the next challenge and we'll see how it goes. :)

I do hope so much that Anim8or reaches 1.0 one day. I have never found a program as easy to learn as Anim8or and I don't use any other modelers.

I am also in favor of longer challenges. Some can be shorter, but most should be a month or so.

Raxx:
Originally when I tossed up the idea of Challenges to Steve and the other moderators, the challenges were going to be extremely Anim8or oriented to allow users to learn or relearn certain tools as part of the challenges. For example, one challenge's main criteria would have been to require only the use of splines to make an object. Or to allow only the ART engine, or only box modeling, or only morphs. Tips or info on these specific techniques were to be added to the challenge information. Anyway, the point was to use the challenges as a learning tool for Anim8or.

But that was almost 2 years ago and there hasn't been any development with Anim8or or the community since then. Older users hang around more out of loyalty than need, and newer users are discouraged by the lack of updates or forum activity. A program that isn't going anywhere kind of deters the need for users to learn new things about it.

I've always felt that part of the meaning behind challenges were to overcome Anim8or's flaws. Such as the renderer, animation tools, etc. That's the main reason why I've kept the recent challenges "restricted" to Anim8or when it came my turn to put one up. But what's the point in volunteering in a challenge if it's not fun?

So personally I will keep the challenges more "open" when my turn comes around, and try to avoid forcing the users to have to use the more annoying aspects of Anim8or. I'll toss a note about this in the moderator's board so hopefully the others agree (don't see why they wouldn't).

hihosilver:
I agree!  Open challenges would be better, and then you may even see me participating at some point if I ever get free time

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