General Category > Anim8or v0.98 Discussion Forum
Is this a known problem with ART?
Raxx:
Just a suggestion, but perhaps you should stick with the scanline renderer until Steve fixes some of the bugs in ART and speeds it up again. The only real benefit from using ART in your scene is the small amount of reflection in the floor, window, and tabletop; otherwise everything can easily be handled by the other renderer and look just as good. Then by the time you're done with it, perhaps there'll be a new release (been almost a year since the last update, sheesh).
Kyle:
I'd love to try ambient occlusion, but I don't really understand it. and its hard to test something like that since its takes so much longer to render.
Raxx, I don't think I'll be stepping back down from the non ray tracer, Ive actually held off taking this project seriously untill the reflection on the floor was possible in anim8or, and now that its finally happened Ive been moving forward with it. sure, I tried the usual transparent floor and mirrored underbelly of the scene, but it never quite looks looks right. and the reflective surfaces are an important element to making this whole thing work to me. I think Id rather put up with the bugs than step back down to scanline.
onespirit5777:
one other thing you could do is add some extra lighting in those areas. Make them all most black and work your way up from there. It would act as a type of AmbientOcculder but without the longer render time.
Use local lighting.
hihosilver:
Did you try changing that material's ambient value to 0? I believe it would work.
Kyle:
yeah, I tried all that, this is the best I think I could get it to look. extra lighting just makes the scene not make sense. you got shadows coming from places they shouldnt and all sorts of other problems.
lowering the ambient adds too harsh of a contrast between the dark and the light, and the flat areas still end up looking flat, just darker. the ambient is needed unless I were to do a night scene (which I will do eventually but still).
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version