General Category > Anim8or v0.98 Discussion Forum
Modefers and primitives.
floyd86:
--- Quote from: csf on February 15, 2008, 03:19:32 pm ---(I have no idea what language is in to read about it through)
--- End quote ---
Me neiter, russian or something, but it was the best example i could find.
hihosilver:
I like the idea of being able to apply multiple modifiers, but I feel it'd be easier if you could just apply more than one attribute too a modifier. So, you could add a 'taper' and 'twist' and 'bend' all in the same modifier instead of having to do 'twist' then 'taper' then 'bend'. It seems like it could be decently easy since it'd all effect the same modifier box.
CobraSpectre:
The problem with having multiple modifiers attached or simultaneous modifiers is order of operations. Which should go first? How is one going to affect another?
Really what you would need a full procedural undo. Some programs, image editing for example, you can go back to any step you did previously, change just that, and it will reapply everything you did after it. Anim8or would need a major rewrite to handle this type of thing.
Automatically applying a modifier to a mesh would be tricky. How should the computer decide what the 'correct' position is? You might be able to make a script to center the box around a point or selection of points.
hihosilver:
for automatically putting a modifier on an object, it could simply use either the bounding box, or a box that perfectly boxes in the object. It doesn't have to get fancy. If people want the modifier to be different they could change it.
As for multiple modifiers. What I'm saying is that it wouldn't matter which went first. Basically, the modifier would work as it does now, but instead of choosing from 1 of the multiple options for what it does, you could choose multiple ones. Since anim8or uses a sort of bounding box for the modifier and when you change the modifier you can see the change you made on the bounding box, this same thing would happen with the multiple ones. Really I think the only thing anim8or would need to know is to do the 'bend' modifier last.
csf:
Hey Steve I don't want to sound pushy but I am curious to see what you think of this idea, if you don't mind sharing.
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