Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #8: Walk Cycle

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captaindrewi:
very smart. benchmark stuff.

headwax:
gee there goes the neighbourhood, talk about scaring off the other entries :) ho

ENSONIQ5:
Nuthin to do with me mate, animation just isn't as popular as still frame imaging among Anim8ors, which I have always found a bit odd really, considering the program's name.  To me, a model un-animated is a project un-finished, and still frames are for test renders only... but that's just my opinion I guess.  With the option of using pre-made models for this comp I am a bit stumped as to why so many anim8ors haven't taken up this challenge.

kreator:

--- Quote ---being able to get bones to follow a target object woud be a grande help
--- End quote ---

The Rig will follow a Target ...did you mean individual bones???

I agree with Ensoniq5, anim8or should really be used more for animating rather than just "STILLS" perhaps its the weak timeframe that you are allowed on these animating challenges that is the issue,,, or as it seems that most on this site have some fixation about doing Games stuff that a Shoot em up challenge would be more appropriate

Mills:
Definitely just a question of time for me; don't have time to produce a respectable animation by the deadline, and don't want to just post something old as it seems object-defeating.

I don't think people come to Anim8or looking for a 3D animation tool specifically, they're just looking for a 3D package to work with (the name is incidental!). Certainly I found the program needing something to produce a very basic, still render. Still and moving renders are very different things as I'm sure you all know well; but the render time is always quite limiting in producing animations. It's feasible to wait 50 hours for a still frame, but who would wait even a quarter of that time if it was one frame out of 100? A still render can be a nice, easy, and very complete product in a comparatively short time frame.

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