Artwork > Anim8or Challenges
[ COMPLETE ] Challenge #8: Walk Cycle
headwax:
well said Mills :)
Pincho:
Here is my own dog running animation from the Gallery. this is all done in Anim8or....
ENSONIQ5:
--- Quote from: Mills on August 26, 2009, 05:20:57 am ---It's feasible to wait 50 hours for a still frame, but who would wait even a quarter of that time if it was one frame out of 100?
--- End quote ---
As you say Mills, this could well be the biggest single factor in limiting people's involvement in animation. I believe that the most important/urgent upgrade requirement for Anim8or is the speed of its renderers, which at present prevent Anim8or from being considered a serious contender in the field. I am currently rendering out the final animation for this comp, and at only 400x300px, 300 frames at 24fps, no AA, no soft shadows, the render time would have been 50 minutes per frame (ART renderer). Removing the bumpmap from the ground surface and reducing the amount of reflective materials has dropped the render time to 26 minutes per frame.
All this means that the render will not be ready before the deadline, and the currently posted links will have to stand. This is the second animation contest run in Anim8or and this is the second time my final render will have missed the deadline! My suggestion would be that animation comps need more than two weeks, as has been suggested previously. At least a week needs to be set aside for rendering, if anything resembling quality submissions is expected. I plan to re-render at 720x576 with AA and soft shadows, but only when I won't need my machine for 3 or 4 weeks (ie. never).
AirAKose:
Here's my submission- ^^'
That is a Puppet demon of my own creation. All done in anim8or.
EDIT: Changed the link from a GIF to a YouTube video..
3D Joe Wiltshire:
Wow, very nice AirAKose, very silent hill esque. what were your influences for that monstrosity!?
Awesome work, I could see that in a horror film
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