Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #8: Walk Cycle

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AirAKose:

--- Quote from: 3D Joe Wiltshire on August 29, 2009, 07:03:34 pm ---Wow, very nice AirAKose, very silent hill esque. what were your influences for that monstrosity!?
Awesome work, I could see that in a horror film

--- End quote ---
Thanks ^^' I don't remember what inspired it... I know part of it was from the game Jet Set Radio Future... And another part came from the need for something easily manipulated and evil for a story idea of mine.... But otherwise, I can't remember where it came from...


Anyways, I can't wait to see the other entries! To be honest, I want to see mine get blown away!  :D The dog animation was awesome. ^^

hihosilver:
All of these points will definitely be taken into consideration for upcoming animation challenges.  It sounds like a lot of people don't have enough time to finish creating their entries.

I do have some advice to get around this though.
Remember that this is an animation based challenge.  That means that your entry will not be judged on whether it has shadows, or whether it has nice reflections, but instead will be judged on the quality and believability of the character's movement and actions.  So here's my advice:
- Render your character by itself.  Perhaps give it a surface to walk/run on, but keep it a basic plane.
- Feel free to give it shadows, but if they take too long, there really is no need.
- Reflections and fancy materials are not needed for the actual entry, make a simple render that shows the characters movement well instead.

Another tip that I feel would help people judge the entries:
Show multiple angles of the cycle so people can see the motion from all sides and really see what you did.  There really isn't a need for much (if any) camera motion.  Sometimes it can be best to have simple side, front, top and perspective renders to show.

Jdez:
The animations are coming along quite well! The dog one just blew me away. Unfortuanatly I wasn't able to see yours AirAKose because for some reason my internet started blocking youtube. But I bet it was awesome so congrats on your great work everyone.

kreator:

--- Quote from: hihosilver on August 30, 2009, 06:02:58 pm ---All of these points will definitely be taken into consideration for upcoming animation challenges.  It sounds like a lot of people don't have enough time to finish creating their entries.

I do have some advice to get around this though.
Remember that this is an animation based challenge.  That means that your entry will not be judged on whether it has shadows, or whether it has nice reflections, but instead will be judged on the quality and believability of the character's movement and actions.  So here's my advice:
- Render your character by itself.  Perhaps give it a surface to walk/run on, but keep it a basic plane.
- Feel free to give it shadows, but if they take too long, there really is no need.
- Reflections and fancy materials are not needed for the actual entry, make a simple render that shows the characters movement well instead.

Another tip that I feel would help people judge the entries:
Show multiple angles of the cycle so people can see the motion from all sides and really see what you did.  There really isn't a need for much (if any) camera motion.  Sometimes it can be best to have simple side, front, top and perspective renders to show.

--- End quote ---


--- Quote ---Deadline: Monday, August 31 (8/31/09)
Good luck and happy Anim8ing!
--- End quote ---

Bit late in the day now  as the deadline has passed !! never did see your entry HiHoSilver ( blown computers and other excuses never wash with me ) But I can now breathe easier!!!



ENSONIQ5:
Good points Hiho, I do tend to try to "finish" my work, which probably wasn't necessary in this comp.  The deadline has passed, so this should not be considered a final entry, but since the thread has not yet been locked I'll post the link here for the sake of continuity.

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