General Category > General Anim8or Forum
Texturing a horse model
Dosser:
I think you're right about lithunwrap. It would be trivial to texture if the 'bits' were separate (which is why i was worried earlier about joining the legs to the body), but I can't see any options in UVmapper to split the model.
I've tried downloading Lithunwrap, but keep getting weird javascript errors. will search for a mirror or something later.
Dosser:
got it: found lithunwrap and found that yes, it is superior to uvmapper. It was simple to split the map into bits, then map each one separately.
It's far from perfect, but I'm sick of this horse anyway. I learnt quite a bit, as it is my first proper model (of something organic, rather than simple metallic weapons / boxes etc.). I know I missed a few faces with the texturing. I'm not sure why there is a 'seam' running through the middle of my model though (I made half of it, then mirrored after applying textures).
Not sure how to upload a textured model, so here's a screenshot. The model seems to be too large anyway :S
mcheccyb:
why don't you render a picture instead of just showing us a screenshot.
also, you might want to turn down the spec a bit.
Dosser:
never done rendering before. i did turn down the specular (from .2 to .08): I thought it looked good shiny: since horses do often have that shine to them, but realised it basically looked like plastic.
However, my attempts to render failed. I clicked on Render -> Render image, and it mostly worked, except the textures wouldn't show.
Anyway, do you know why that 'seam' is there? the wireframe doesn't show that area as being any pointier than the other curves. I don't know why the texture it darker on one side.
ENSONIQ5:
The "seam" might be due to the normals being reversed on the mirrored side. Go to wireframe view mode, select Point Edit mode, and select any face. It should show yellow, not blue. If any faces are showing blue when selected, select them all and select "flip normals" from the edit menu. If that's not it, and the model is not actually pointy along the spine, then the only other thing I can think of that could be causing it is the texture itself. I haven't used Lithunwrap so I am afraid I can't help you there. Otherwise, I think it is an excellent model and the texture looks really good. Only criticism would be that the head lacks a truly horsey shape, although I suppose it is a bit like a Shire or draught horse.
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