Artwork > Finished Works and Works in Progress
me in my room
ADSohr:
Hello everyone!
This is my first post, and first animation project. I've been using Anim8or for about 8 months, and it is an amazing program! Thanks Steve!
Basically the whole of this project's goal was to gain expierience in modeling and animation, as well as accuracy. The room is as realistic as I could get it, to represent to my actual room. The head is based on my own head.
Thanks to anyone who has made a tutorial!
rellik420:
you got a nice room there. good job on the texturing as well as modeling. can we get a wireframe on the head? people alwasy say organic is the hardest and i can see why.
ADSohr:
thank you, most of my time went into texturing, measuring, and terrible modeling. :P
theres a wireframe for subdivided and shaded lines for mesh
i do have one question.
the lighting in my room has been a pain, i got all the lighting ok when i was using scanline ::) but once i swiched to ART, everything got dark. now just making my lights brighter does not help but rather makes a big bright splotch on the floor. i've been messing with it for several days, have any suggestions?
hihosilver:
Perhaps turning up the "ambient" values in the materials will help a bit.
ADSohr:
all-right, thanks for the tip, i'll experiment with the lighting, ambient levels, and light color till it looks right.
meanwhile, heres a couple of renders showing some of the details.
the whole room is animatable and i do have a flythrough animation set up.
just an anecdote of how bad of modeling i was doing earlier, i made a set of wire shelves that had 21,000 faces, but now i've reduced it to 3,100!
update 8:30 10/11/09
i worked long and hard and finally got all the lighting settings right. i saved, and then attempted to make it a bit better by closing the blinds(using a morph), and beveling the edges of the walls a bit, but now the lighting is all skewered, everything became dark.
anyone know why this happened? all of the settings are the same as the first one, only difference is the bevel and morph. unfortunately i noticed it after i had saved the changes i made but before the render came out bad
update 9:45 10/11/09
all is not lost! ;D
i made a new file from a recent autosave, and just transfered the major settings over from the old file, so i have not lost much data, but it would still be nice to know what went wrong.
i backed it up to a thumbdrive as well ;)
update 8:30 11/11/09
i rendered a large image with the latest lighting settings.
i know the floor texture is wrong and that the fan is not lit, but i don't know why, the lights are right there.
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