Artwork > Finished Works and Works in Progress

GO SPEED RACER!!!

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B++:
I feel as if modeling a car is the most challanging task in 3d world. I also modeled some car with and without interior. But in Maya:P. if u want u can see here;
http://birdaosoft.page4.me/
I had to compress the pictures to upload and save space. so picture quality are not good.
isoprog: is me:D

regards

rellik420:
good job on your car.

and this is way bigger task than i thought it would be. like i just tried to make a tire... thats a task in itself. i think i could do it differently. and if i cant fix it i probably will have to. anyways heres my tire.

edit: heres the wireframe

B++:
What else bigger task could be than this.
Very nice work.

Regards

rellik420:
thanks i still need to fix it. i rounded it out better and not i have to mergw some points since i mirrored it. but heres another render i did subdivided and with ambient occlusion.

hihosilver:
One of the best ways to create tires, is to create basically a tileable pattern in 3d.  Basically make the simple tread pattern that can repeat itself.  Then, copy/paste it however many times you want.  After that, use a bend modifier and bend it 360 degrees.  You can then merge the endpoints together since they should be perfectly on top of one another.  It will then be perfectly round!

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