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Help Bending rollercoaster track

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falloffalot:
Thanks for the advice but; if I bend the sections ungrouped, then rebuild them individually their `bend` and length becomes inaccurate and it all starts to get complicated.
I may have answered my own post in a way but the following may help someone else out.
So what I have now done is re-made the section out of 1 cube but with enough divisions to recreate what I had before. Then as a mesh extruded, reduced or removed the desired edges to make the section I need. With this method I can manipulate the entire section without any problems (yet).
Thanks again

benzjie:
why dont you make the rollercoaster track like this......use the straight / curved path to layout the way the track should run... make a primitive ( ngon) and then "extrude"  and check the path box. With the ngon still colored white click on the path you made.

falloffalot:
This is a pic of the track. Only the rails, horizontal supports and the walkboards need to be bent.
Thanx for the reply benzjie I'll give it a go, but I don't think there are any short cuts to speed up the process I'm just going to do it piece-by-piece.  :'(


benzjie:
oops..that lloks more complicated then what i had in mind. What would be usefull here is a "duplicate along path "  script.  then you would only need a small segment of the rail and 1 horizontal support and then duplicate. Unfortunately..........

lynn22:
Keep at it, it looks very nice, great job.

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