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modeling a room

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machineman9:
Think about it...

What is a room?

A room is (at a basic level) 4 walls, a ceiling and a floor. 6 thin cuboids and you have yourself a room... no need for fancy stuff.

hihosilver:
Though, as I said before, you want to flip the normals for the room.  Otherwise, when looking from the inside of the room you'll be looking at the back of the faces and get very strange render results.  So you just select all the faces of the cube mesh and press "shift + n" to flip the normals.

Wolven anim8or:
thanks for the info i needed help too...

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