Artwork > Finished Works and Works in Progress

Character Anim8ion

<< < (6/8) > >>

wacky blend:
Hello Johnar,

I have seen your work on YouTube before, but faved on another users account. It was that user who informed me about Anim8or and directed me here.  I was curious if you know how much anim8or's motion is recorded like BVH?  Because there is a huge library of BVH data files at the CMU archive.

oh btw BVH stands for biovision hierarchy and is a motion capture file so you wouldn't need any IK. Keep up the humor in your videos, I like that.

WB

johnar:
Heres a bench press.
 Not as good as yours mak, but, i gotta move on.
 Not sure whats next for me.
   Maybe some karate  or tai Chi. ;)



 Wacky B:  :) Hi there. I've really got no idea about that, but i imagine there would be a whole ton of 'the right' code involved for a program like this to read bvh motion files.
 I've played with bvh files in Poser. Its very cool, and easy way to get decent movement into yor characters, but i got bored pretty quickly. Decided i'd rather learn to animate myself, rather than be restricted to using movements that other people hav made.
 Blender does animation. (IK?) Hav you tried much animation yourself, using either Blender or Anim8or?. Your modelling looks great. Surely you've dabbled with the animation system in Blender?.  Like anything else, its a matter of 'sticking with it'. Once you pass a few hurdles, you'll probly get by quite well without needing to rely on Bvh motion files?

wacky blend:
Every time I try. I can import the armature from BVH to blender no problem. But when I parent the mesh to the armature they look like pretzel people.  :D  Someone on a Blender forum informed me that the BVH import script was made almost 10 years ago and then never updated.  Blender has IK but I never scratched the surface on how to use it proper.  I know some basics like bones and bone groups.  I opened a BVH in word and the AN8 in word they look a lot like each other using braces for grouping, that's why I asked.

Thanks for the kind words,

WB

johnar:
Juggling 3 balls on a uni-cycle.  ;D
WIP



 Well, its all a learning process. My mistake here was that i did the juggling first. Then, when i put him on a uni-cycle, i realised that body movements upset the hand positionings for the balls. (so i haven't given him any body movements this time. Just arms and legs) (but the wheel goes round when he pedals, ;) )
 So, i think i'll do this one again, but maybe add body movements first, and do the actual juggling LAST.
 I could  reposition the hands now, but the keys could all get a bit messy, so i think starting again would be the better way to go. :)
 The pedaling is a sequence, so really only need to redo the upper body movements, and the balls.
 P.S. Have just watched it on youtube, and the hands/balls seem a bit blurry. Or is that just me......
 This 1 is an .avi, i usually upload .wmv.
 If it seems too blurry to anyone else, i might convert it and upload again. :-\

BOB_I_Ts:
some really good sync in juggling animation johnar  the the first video of catching his own javelin was hilarious

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version