Artwork > Finished Works and Works in Progress

Character Anim8ion

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sgwan:
IM going to school for 3d modeling/animation this year :D

I'll check back on this post to see your progress though, animation is my slightly lesser ability at the moment.  good luck!

hihosilver:
A little criticism that I hope will help you improve.  I'm not an expert animator myself, but hopefully I can provide some good criticism!
My main thought on the walk/jog/run cycles is that they don't appear to have as much weight as they should.  In the run cycle specifically, he almost seems to float through the air.  I think a bit more up and down motion, with the feet hitting the ground a bit harder would help with the realism.  Of course, the spear is sliding somewhat, but that's difficult to avoid in Anim8or, probably the best way being two figures (one with the spear, one without.)
The reaction is a bit too quick when he dodges the spear.  Perhaps if he had a second to notice it first, then react by diving or ducking as he did (though when he ducks he shouldn't come up so quickly.)
Good work though, I always love to see your animations, and I hope this help you master character animation in Anim8or!

NeonFalcon:
Very nice movement and improvement!!!! but if u look hard that the first time he throws the spear and catches it why does it flip sides in the blink of an eye? u shold watch out for those frames.

johnar:
Hi again, and thanks for the posts. :)

RudySchneider: Thanks for enjoying that short foray,. ;)
I'm intending to visit www.rudyschneider.com for a proper look next time i'm on a decent connection. Am sure i'll see some cool stuff,

 Mills. thanks. i'll try to keep you interested. :)

davdud101:  Was going to use a stickman for this, because its really mostly about the animation. But if i use the characters i have, then i can also keep an
eye on skinning behaviour, etc.. while i'm at it.
 yeah, i'll make some new characters one day, for sure.

 neirao: Thanks. . Every laugh counts. Glad you liked it. :)


 sgwan: Good luck at school this year. I spose you'll be using 3DStudio max, or similar, so you'll be using an IK animation system.  That'll be cool.  IK
certainly does hav advantages over FK. would be good to see some of your stuff later in the year.

hiho:  Good criticisms. :) . Its funny you should mention weight, becoz thats exactly what i'm working on at the moment. Its tricky, but i'll keep trying. Am doing a bit of 'heavy box lifting', but haven't got it yet. (PERSERVERANCE!!) Will also keep the weight issue in mind when next doing any walk/run cycles.
 I did use 2 figures. 1 with spear, 1 without, and yes, he does dodge that spear a fraction too quickly.
 Excellent crits. Thanks for not letting me get away with it. :D

 NeonFalcon: Yip. Thats another fault which i just let pass. thanks for keeping me honest. It was laziness,

 Thanks again all. I'll keep working on things, and hav something new in just a little while.

  :)
 


 

mak:
an exercise  i was thinking would help with charicter animation; would be a gym. make file with just your charicter, and then in scene mode, no seqences, put him through a workout. pushups, jumping jacks, shadow boxing exetera, but dont save. and each day put him through it again. my thoughts anyway. think ill try that.

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