Artwork > Finished Works and Works in Progress
An old building of mine
$imon:
That looks pretty nice , cooldude.. I like the reflections on the buildings, did you use a bumpmap to make the windows on the reflective surfaces? I am looking forward to when you can use an alpha map to have certain parts of the texture reflect and not other parts, so you could make the windows by mapping them and having concrete in between. But it looks good so far. It could use a bit more detail on the streetlevel.
cooldude234:
There is map to make it reflective in certain parts, it's the spec map, when you assign your attributes to make your reflection you use a specular to control your amount you want to reflect. If you use a texture on the specuar it will work, but I didn't do it that way, the windows are a separate peice. Each building took about five minutes to make (excluding the objects on the roof), and the ground level was made quickly, the main thing was making the buildings.
Also noump map was used on the buildings, If can't tell, save the picture and open it of in a veiwer, the picture is alot bigger then
$imon:
--- Quote from: cooldude234 on February 16, 2010, 11:31:22 am ---There is map to make it reflective in certain parts, it's the spec map, when you assign your attributes to make your reflection you use a specular to control your amount you want to reflect. If you use a texture on the specuar it will work,
--- End quote ---
I'm afraid anim8or doesn't have this feature yet, the map you put in the specular slot only effects the glare-reflection, not the reflection attribute of the material.
Making the windows as seperate objects might make for a high poly count if you will ever think of expanding the city to a wider city-view. So maybe for buildings that are further away you can use a bumpmap to give the appearance of windows without having all the extra polies.
Hope you will expand it and make a cool render of a city some day!
rellik420:
yea that looks really good. the only thing ic is ur making the blocks like a grid. yea i know the design is based on a grid but its not perfect. a good reference is google earth. u download it but its still pretty cool. u can look at all the major cities in like 20 mins. anyway just keep pluggin at it. i think theres alot of us who want to see this city grow.
im not sure if this was answered yet or not. but how we "get it so when you click on the picture it becomes bigger" just click on additional options. and attach a file straight from ur computer. rather than uploading it to another site then linking it here.
cooldude234:
Well my buildings has gotton better, more detail, less poly, yet looks better and more uniqueness (avoiding the grid look). I like the last picture because I got the lighting to be a little bit better. Also I never use googles 3d buildings (I think they suck) instead I use googles street veiw.
And the spec map does affect the attribute, I got it to work before doing it that way.
Well I just tried that method (spec map), it diidnt work, I think I either might have proped the surface separetly or jut used a eviorment map? I did it somhow?
oh well.
Here's a newer building than the rest. You can tell I tried to excape fromm that grid feel. Can you rate it 0 bad - 10 good. Thanks!
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