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Textures

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spicy:
What is UV and how do you use it? I think it is something to do with textures ???

Kubajzz:
Here's wikipedia article:
http://en.wikipedia.org/wiki/UV_mapping

My short (not so good) explanation:
When texturing a mesh (covering its 3D surface with a 2D image), you always want to wrap the texture around the mesh in a certain way. UV coordinates are the parameters that define the position, orienation and size of the texture for each particular face of the mesh.

daPhyre:
This has been really useful, I wasn't able to undertood it either. Thanks for the info!

spicy:
Thanks, i get it now!

spicy:
Yes, I know what it is now. But how do I use it?

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