General Category > General Anim8or Forum

Textures

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spicy:
Yeah can anyone help me. How do I use UV. I just don't get it!

falloffalot:
When I use UVMapper then Photoshop to add textures to circular or coned shapes I get white lines at the joints. (As per pic of the cone below)
Does anyone now why? and how do I stop this from happening?



Thanks.

kreator:
yeah overspray the meshes then you won`t get them!

floyd86:
Making the texture go over the edge in photoshop will probably sholve this problem. Now you probably forgot to texture one line of pixels, which leads to this edge. Just make the the texture a little bigger then the mapped cone.

ENSONIQ5:
Try this:  Create the texture you want, in this case red and white stripes and dirty blotches, in whatever graphics software you have.  Now, Illustrator and Corel do this automatically, but you might have to do it manually.  Basically you want to split the image into four corners, and swap them diagonally.  Now the image will wrap neatly, the left side lining up perfectly with the right side, but of course you will have an uneven cross shape through the middle of the image.  Use smudge, blend or clone tools to fix this up and voila, you have an image that can tile indefinitely with no discernable line between tiles.  I can do a bit of a tutorial on this if anyone is interested and this isn't clear enough.

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