Artwork > Finished Works and Works in Progress
U.S.S. Indomitable (A Star Trek Ship WIP)
Olias:
Thanks guys. :)
@MeepII: I guess the short answer to your question is: model everything. This comes at a pretty heavy price in terms of poly count, and is definately something to consider when you begin a project. This model, for example, would be totally unsuitable for a game. Of course, that wasn't the objective and would call for a different approach.
I've also been using the bevel tool more on this model than I ever have before, to sweeten up the edges. There's very few things in the real world that have a totally sharp and uniform edge, and those sharp edges are often one of the biggest factors in something looking artificial.
I have to make a confession: this model is probably 95% built in Anim8or, 5% in Blender. In certain situations, Anim8or extrudes better than Blender, and bevels better than Blender. In others, the reverse is true.
To do the hull plating on the secondary hull, for example, I selected the edges that would outline the plates and beveled. In Anim8or, the vertical edges would inset much further than the horizontal edges. So, I exported the model to Blender and did the bevel there (which was uniform), then imported back to anim8or for the extrude. Back to Blender for the edge bevel, and back to Anim8or to continue on.
Here's some wires:
Olias:
Here's an illustration of what I was talking about with the bevelling, as I'm sure my description didn't make a lot of sense:
Anim8or:
Selecting the outline of two hull panels:
The bevel. Note how horizontal/vertical is not uniform:
Result of doing the same thing in Blender. Uniform bevel, and the look I wanted here:
Maybe there is a way to get Anim8or to do this, but if there is, I don't know it.
$imon:
I'm afraid there is no remedy for that in anim8or Olias.. I usually go to 3ds max to do the beveling. You can do it a little bit with cutting the edges where you want it, but that takes a lot of tweaking.
Your model is looking really good though, keep it up!
Olias:
--- Quote from: $imon on March 18, 2010, 11:12:58 am ---I'm afraid there is no remedy for that in anim8or Olias.. I usually go to 3ds max to do the beveling. You can do it a little bit with cutting the edges where you want it, but that takes a lot of tweaking.
Your model is looking really good though, keep it up!
--- End quote ---
Well that's a comfort. If there was a way to do it in Anim8or and I'd somehow managed to miss it all these years, I'd feel like a flaming idiot. :p
And thanks. :)
MeepII:
Is all the detail part of a single mesh? Or is it like.... stuck on?
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