Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #14: Sports equipment

<< < (4/10) > >>

3Dgeek11:
@$imon's basketball: I actually thought that was a real picture before I clicked on it and zoomed in. =] Good job. :)

I'm still thinking of what to do. (I've also been busy) But I'll try to get one in before the deadline. =]
3Dgeek

$imon:
Tnx guys.. I appreciate it.

Johnar; Great start on your badminton set.. I love that sport! You were probably already planning this, but you can easily add a transmap to the 'feathers' of the shuttle to make them more feathery!

Kubajzz.. great shape you have going on! Just a note; you might want to make a seam in the front part, the nose moves seperately from the back of the sleigh in a lot of occasions.
Bobsleighs are usually covered in a nice carpaint-like material.. check the new dotan8 for some tips ;) not that you need it.. just making advertisement here.

Good luck to you all! It's looking great

johnar:
 Thanks Kubajzz.
 I've modelled the strings. Wasn't till i'd finished that i thought about using a graph for a reference to keep them all even. duh.
I'll even them up soon.
 The 3rd pic i added a logo to the strings, but not sure if i like that much.
 We got snow in New Zealand, but don't see any bobsleighs around this neck of the woods.
 Looks like yours would hoot along. :) Do they wax the bottom of those, like a surfboard?
  Looks cool.

 Hey there $imon.
 Thats what i love about these things. Now i gotta find out about transparencey maps. ;). I'm not 100 percent sure on what is a transmap. Is that like, the alpha channel? I don't think i've ever used them!. In the past i've used environment maps, and fiddled with the transparecey, an use chromokeying in video editor, but can't honestly say that i've ever used a 'transparencey map.
Hav looked in the manual,but can't see an explanation there, (did i miss it?), and nothing in the search here for transmap. (except your post $imon. :) )
  To tell you the truth, I'd love to know what a transparencey map is.  :D  lol. Honest. Any hints?
 But apart from that, $imon, i was going to ask, do you use free uv mapper, by steve cox.? I gotta get my head around that. Making decent, well fitting UVs.
 Its such an important thing for getting a really decent result.
 (and lights too of course, shadows, reflection etc.).
Looks gr8 !!.

 :)
  . 



 
 

$imon:
yea johnar a transmap is a different name for an alpha map.. transmap = transparency map, so it controls the transparency. In white areas of the map a surface is shown, in black areas of the map the object is transparent. Watch out though that this extra detail doesnt show up in shadows.. so you might want to add very soft shadows.
Also, you might want to turn off the specular in your material, since invisible parts will have a specular in some cases.
I hope that makes sense.

for UV mapping i use 3d studio max' built in uv mapper.. it is very easy to use and has a lot of features. the free Uv mapper should be sufficient to get a good uv map . Its always good to look into it!

The letter in the racket looks good, i would keep it!

Kubajzz:
Good job Johnar! I agree with Simon, I think you should keep the letter.


--- Quote from: johnar ---Do they wax the bottom of those, like a surfboard?

--- End quote ---

Haha, I believe they don't, there are steel blades at the bottom... But I'm not sure ::)


--- Quote from: $imon ---Kubajzz.. great shape you have going on! Just a note; you might want to make a seam in the front part, the nose moves seperately from the back of the sleigh in a lot of occasions.
Bobsleighs are usually covered in a nice carpaint-like material.. check the new dotan8 for some tips ;) not that you need it.. just making advertisement here.

--- End quote ---

Oh, thanks! Honestly, I don't know anything about bobsleighs, I've only seen one standing in the middle of a shopping mall here in the city... Now you told me about the front and back being separated I googled some more information and it looks like I have some more work to do :)

As for the material, I was thinking about reflections like that... I really enjoyed your tutorial by the way ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version