Artwork > Finished Works and Works in Progress

non Sub-D face template for a future project

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MP3D:
This is my opinion on edgeloops. I expanded the mesh a lot so you can see the loops around the mouth...etc....



oh and I played around with your model again and used the (select edgeloop) and i was surprised to see that the whole loop, started at the mouth and went all around the skull and back. I need to use that in my work flow. I am going to study your work flow and see if I can work it into the way I model and still keep my edge loops...


MP3D

BOB_I_Ts:
thanks for ref ok i tried to tweak wire some so detailed regions are compatible with out changing the seam so can reattache the face
orang faces are out limits of each quad ring so user can add edge loops
nose edge loop doesnt fully loop but seems to separate from bridge of the nose which seems ok as quad ring loop can be add around it

BOB_I_Ts:

an8 updated

to me model seems ready for me to start the hard part , what do you guys think !

BOB_I_Ts:
test run in trinity export script looks promissing that will be no problems trinity.a8s
an8 file updated
object list
dissolve thin form will be defaul 0 % cage mesh
bloat no change this model will be used as ref for finding attributes "i hope to use point3 attribute so less attributes need to be put in editor"
praportions typo proportions oops test show scaling should be no problem yay

Arik_the_Red:
I look forward to seeing how this fella moves!  Very nice, "realistic" figure  (patting my fat belly)

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