Artwork > Finished Works and Works in Progress

non Sub-D face template for a future project

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floyd86:
Looking good bob, only the edgeloops on his chest aren't really good.
The edgeloops should follow the chestmuscles or the shoulder to the arm.
more like this:

BOB_I_Ts:
made change in chest

3Dgeek11:
Looking good. :) I have a bit of trouble with people, and yours is probably better than mine. ;) But I kind of took care of that problem. Needed to learn the anatomy better. I did, though. Haven't done much 3D modeling since then, though. :P

Keep it looking good. =]

BOB_I_Ts:
na anatomical study of dudes would bore me perhaps on the female plugin i might haha
the original plan for plugin was giving user control over some of the attributes changing variation also in knowing that anim8or has sub-d as option only requires a low poly mesh which can then be easily fine tweaked by modellers and easily to understood for newer users and animators

Im 3d old school i use method point per point so i tend not to follow any modelling method styles because point per point is all of them i also haven't modelled stuff in while so i fail to notice this edge loop method i do remember markyjurky once tryin to explain them to me once i kinda understand them now as animation related to muscle flexing etc yes ! anyway il stop rambling

i have some questions
1) do you think the wirecage is complete ? ( i have to restart attributes objects from scratch each and every time wire cage change.. not forgetting uvwrap  :'( )
2) im using 1440,900 res desktop mode should i rescale the model smaller so it fit into active view port im unsure how model is viewed in other res
3) should model be set to spawn standing on origin or centre of origin from mouse pointer
4) should i model in mouth interior ?
5) does any one see figer rigging problems that may happen in current model ?

in advance thank you very much for feed back
al special thanks to all those assisted me sofare

i have updated F8ceBodyWIP.an8 with current wirecage in object:dissolve
bloat no longer share same cage but will stay in an8 to use as ref finding the 0.% to 100.% attributes ,as see the attribute list is quite long eek
object: "Par_insert name" will be pre-sets which may not be fully compatible with the attributes

3Dgeek11:

--- Quote from: BOB I Ts ---na anatomical study of dudes would bore me perhaps on the female plugin i might haha
--- End quote ---
Of course. :P I just really realized how simple the female anatomy is, and it's not that hard to model. Just gotta do it right. ;)

About the questions: I have no idea, haha. I'll let someone else answer those. ;)

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