Artwork > Finished Works and Works in Progress
non Sub-D face template for a future project
floyd86:
To answer you question, imo:
I think the mesh is pretty complete...his legs look a bit to long though and it doesn't have eyeballs...which means you can't aim his eyes at something.
I would also model the inside of the mouth. If you want to use this model for lipsyncing or use his mouth at all, it needs a mouth-sack ;)
Spawning the model on top of the origin or at the point of the mouse click would be the most logical solutions.
About the resolution...I don't think you have to worry about that, you can easly scale the model.
There might be some problems with the shoulder and chest, since the edgeloops aren't perfect. But they won't be big problems.
BOB_I_Ts:
object : dissolve im attempting to reform shape of model so it will be min of each value in the plugin so its shape im still trying working out ,my gues is itle look like a dwarlved skeleton and the object:bloat was attempt to find max value,i gues itle take few trys to find the most usable shape ,but as attributes has no limits user can go below and above the max min range
Mouth sack added i just made it simple gum shield and tongue
Eyes i saw johnars method on keeping eyes seperate object on figures ,so i think only eye socket should only be needed then user can add eye balls them self
I just realised if i set the spawn to centre of chest the proportion attributes will use less points decrease amount code in script :)
If no one seen it the first f8ce plugin was posted in asl forum before this topic began
f8ce.a8s version v0.4
second image show old plugin
BOB_I_Ts:
coming soon
;D
3Dgeek11:
You're doing great. =]
btw, what's the purpose of all this? I haven't really figured that out. :P
BOB_I_Ts:
i actualy dont know either 3Dgeek11 i know there are loads apps for doing this type of thing so i gues why not put those options in anim8or
current progress body regions are done il just need to tweek them so they blend better like image below show
large humanoid character in background is all set to 100 in attributes and random in the others ,all humanoid characters in image above are the same plugin variations with body attributes added
image below is plugin objects loaded into the scene mode all changes to shape in screen capture are the version 6 plugin
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