Artwork > Finished Works and Works in Progress
non Sub-D face template for a future project
BOB_I_Ts:
isure Im currently thinking about them whether to add ratio scale parameter or point 3 attribute for both hand will add them next update
another change is i think i should invert direction of arms and leg length scale attributes that way they can be shrunk and stretched with out breaking mesh
good news is v8 plugin will not crash when convert to subdivided bug fixed :D
if any one wandering how developer model looks here is screen with statistic info ,i save as new file each time edit to be safe
after plugin complete i will upload the dev script i could probably remove edges off the 61 objects as only cage edges are exported reducing the an8 size
3Dgeek11:
That looks terrific. :D
Okay, can't wait for the next update then. :)
Josmic8or:
Me tooooo!
BOB_I_Ts:
i made a start on uv im hoping that itle import back with out changing the coords or il have to redo 61
currently half uv done with lithunwrap i plan to remove as mush distortion as possible
BOB_I_Ts:
uv complete i had issue keeping uv symmetry so i decided instead of taking short cut using basic box mapping i went for full taxidermist type of mapping so il have to go through it again yay :'(
Images i did half then merge face other half ,build > mirror then bridge back other half so i could keep opposite side uv symmetry
i will add 1024x bmp template to v8 zip other image is the template on the model in anim8or object mode render
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