Artwork > Finished Works and Works in Progress

non Sub-D face template for a future project

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kreator:
Rellik: I think you might find that BOB_I_Ts is proposing an ASL script to make face meshes ( but I could be wrong! BOB 

RudySchneider:

--- Quote from: rellik420 on March 16, 2010, 05:38:24 pm ---...from what ive gathered from you past few posts your more an asl guy more than a modeler...
--- End quote ---

It would seem, relliik, that you don't know that Bob_I_Ts is a LONG-TIME Anim8or user, and a great modeler.  Though, I must admit, I don't understand why his post count suddenly dropped to Newbie status.

cooldude234:
LOL, Thats funny how you put "not but has been a while since i have" in. Good head though, somthing does seem a bit off, cant tell what it is right at this moment.

hihosilver:
Yep, Bob_I_Ts has been around since long before Simon and I.  I don't know about Rudy ;)

Very ambitious project Bob_I_Ts!  But hey, if you can do it that's amazing!  The virtual pins idea sounds the most reasonable to me.  I don't know too much about ASL, but I'm not sure you can merge items with it.  Basically I would think that each attribute would affect certain parts of the model in different ways.  For example, age would have some different effects.  Between young ages, the face would take on a more defined look, while younger ages would be less defined and more childish (larger skull in comparison to rest of face, softer jaw, etc.)  High ages would inset some vertices to form more wrinkles and perhaps take away some fat from the face.  Thinking about it makes it sound a bit crazy to me, but awesome if possible!

As for the face, it seems a bit flat in the front, not enough curve to the skull.  Good start though, I'm sure Simon's references will be of use!

Great to see you back in the groove of things though!  Love it!

BOB_I_Ts:
If you dont know of Lloyd or elimar48 then i was around befor your time !

yes general idea would be plugin ,itle maybe multiple attempts before it would be useful

(virtual pins) is just term i thought up as i was posting
it would just be single plugin shape maybe just cylinder in appearance ,with an int parameter to assign to ID group of vertice/ (points selection group)but specific to the scripted model so when pin would move and rotate so would the points but also extra parameter in the pin would change more shape to specific group (asl: scale_x ~ y ~ z non-unform scales)
each ID group would technically be a sub-parametric object controlled by assigned (virtual pin)
virtual pins could also then be used for other load script models !
as you see im thinking way to fare ahead on theory's on how to make the plugin haha

remodeled useing wirecage map as guide thanks $imon

i think i could keep it under 100k nice

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