Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #15: ...and then there was light.

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3Dgeek11:
Ah, okay. I get it now. It'd be helpful to me, I think.

I've gotten a lot done in mine. Here's it's current state.
I think I'll tweak with the lighting and models a bit more, and then it'll be a final. :)

Also, if anyone has any suggestions about how to make the ghosts "glow" better, then please tell me!
3DGeek

daniel99:
The final render. Since I completed the promo for work, I had time to finish this too.
First, I wanted it to be only one headlight on, but...as you wish :)

$imon:
Awesome work everyone!
Daniel; looking better with the other headlight ;) The vehicle could use an ambient occlusion pass maybe, instead of the hard shadows i see under the windshield wipers. The global light is coming mostly from the back (where the sun goes down) so in the front there will only be environmental lighting.

I can understand if you don't want to work on it anymore though.. its looking great already!

3DGeek, WOW! GREAT IMAGE! .. oh wait.. oh yes its a great image :D For the ghosts.. since their material is comparable with smoke, you would see that in the middle they are brighter, on the edge less bright, where the ghost is thicker, there is more 'smoke' so the color is whiter, on the edge you can see right through it. I'm not sure how you could achieve that in anim8or though.


I'm rendering a new version of my entry at the moment.. so stay tuned for that!

daniel99:
I've re-rendered it, and yes, the light is placed from behind, and amb. light is very low, because in the sky scene is almost dark. It has an occlusion pass, but only 30%. I tried to use more and it doen't look right.

$imon:
My render is done, here is a newer version of my lamp.
Simple three-point lighting.

625 AA samples, rendering took a few hours.

Added a little glow to the highlights in photoshop.

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