Artwork > Anim8or Challenges
[ COMPLETE ] Challenge #15: ...and then there was light.
$imon:
Arik; that's a real shame! I hope you can join in next time again!
Mills; Very nice render, the lighting is straight forward but glad to see you made it as accurate as possible.
I made a similar image a long time ago:
http://img708.imageshack.us/img708/6783/lighttest.jpg
I like your added dust particles though! it looks really cool.
3Dgeek; I think Mills answered your question better than I ever could ;)
Nice render you made though. If I may suggest something before the deadline arrives, if you make a night-scene and the render comes out too dark, but you don't know where you can get more light from, it is suggested you use a blue/gray-tint light to light up the background of the scene, and in this case the candle would light up the front of the scene with yellow-ish light. The contrast will still make it show like it is night, but your models etc. are better visible.
Example;
http://forums.cgsociety.org/showthread.php?f=121&t=679168
Good work though guys!
Good luck in voting ;)
3Dgeek11:
$imon: Okay, I think I know what you mean. A local light? Or spot? I'll try and test around a bit today and see what I come up with. Although I'm not sure if I even want the background to show up better.
But we'll see. :)
Thanks, though!
3DGeek
3Dgeek11:
Double post, sorry.
I tweaked with it as $imon said (lol Simon says, anyone?) and came out with a better render IMO.
I attached the new lighting setup even though there's not much difference.
EDIT: By the way, for those of you who might (possibly) wonder, my laptop's keys are modeled, not textured. And this Final render, I forgot to mention, it wasn't edited except for the logo. Just like the last one. ;) [/EDIT]
If I don't post a new render before the deadline, (which is unlikely) this is my final.
3DGeek
Navek:
lol, well i just realized the deadline was the 4th not the first, so I'm going to try and pump out one more render with some modifications.
3Dgeek11:
Haha, yes, I was unsure at first, too.
I'm wondering something about my final render up there... It seems there are no shadows.. Even though I enabled shadows before rendering... Hmm.
Any ideas?
EDIT: Heh, the shadows were only set to receive, not cast. Fixed. But now the renders take a LONG time even on an un-antialiased scanline render... And it takes the fog away! I think I'll leave it as it is above, for now.
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