Artwork > Finished Works and Works in Progress

GrassTestRender

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cooldude234:
Heres a picture of one of my grass renders, I used alot of differnt techniques this last few months for grass (and my deadline is this week!-the video deadline), and I need opinions on this, just tell me what you think it needs, what it looks like in this state, whatever comes to mind. Thanks!  ;D

odp04y:
Wow, looks really nice.

Could you post a wireframe picture showing how many planes you used?

floyd86:
Looks nice, maybe a bit to static. Some more variation will look better.

ADSohr:
Could you tell us the process you used, if you don't mind? It looks pretty good, as far as suggestions I agree that if you randomize the grass a bit it would look better, no grass is layed in perfect little rows like that, so maybe moving the blades around to break up the rows would improve the look.

cooldude234:
Well I found that textureing the grass correctly makes a big differnce. Each blade of grass is acually a low polly model so shadows work for it better, and ART wouldnt have a problem with it. I used the meshtomesh script, even though I could have manually placed the grass in myself (it just would have taken hours to do, instead of seconds). Doing the method I tried even allows for a morph, meaning, wind moving the grass! (I tried it and it works!). Also, can someone tell me how to make the orientaion in the meshtomesh script random?? I cant find it's values in the file (yes I know, I'm dumb enough to not be able to find it), and here is the picture of the wire frame. Just to let you know the first picture took about a little less than a minute  (dont worry, I'm gonna get my new Graphics card soon, hopfully).

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