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F8ce primitive

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BOB_I_Ts:
F8ce 3d character designer plugin for anim8or v0.97d + which allow user to change multiple body parts of the model using the attribute editor

f8ce version 7

update
reduced polygon count
tweaked proportions
add gender 0 for male 100 for female pre-set into the parameter properties
add skull tag (making it 61 variables :o )
new tool button

Plugin zip includes f8cetester.an8 to preview some random characters made when i was testing it

Attribute tags (all lower case)
skull
brow
eyeoffset
eyescale
cheek
ear
nose
nostril
upperlip
lowerlip
jaw
chin
neck
chest
upperarm
lowerarm
gut
pelvis
upperleg
lowerleg

How to edit f8ce:
A)Goto Object>Attributes ...
B)Click New button to bring up the name tag box
C1)Type in one of blue name tags above remember all are lower case fonts
C2)click new each time to add an attribute to active object
D)In the TYPE tab enable "point", 3 value box's should appear box from left to right are equal to x,y and z coordinate of each taged region
E) The plugin attributes go by percentages from 0.0 to 100. how ever there is no restriction limit you can even use negative percentages as well
F) At present there is a refresh issue with attributes but you can .
Fa)double click the f8ce model and click ok button to refresh
Fb)select f8ce model and enable non-unform tool then adjust the gender parameter along the x axis
Fc) delete and recreate f8ce model

Commen issues
Positive if you delete f8cea then recreate f8ce plugin the attributes stored will be remembered so if you delete model and save the file the shape is not lost
Negative : loading save file the attribute needs to be refreshed by step F above
Negative remember attributes are not supported with undo command
Negative Converting f8ce for unknown reason can cause anim8or to crash ,A solution is to export to 3ds then reimport back

debug(reason for crash found 0 uvCoords  "texcoords {}" is missing from an8 save file after convert parametric to mesh) ! so when i add texture coordinates to script it should no longer crash

Feedback
Any feed back on its improvement is welcome , hope you enjoy it ;)

hihosilver:
This looks great!  I'm loving the progress you're making on this.  I can see that it could be a very useful tool in the future as a basemesh.  Keep it up mate!

Kubajzz:
Great progress! I can't wait to see this project finished.

neirao:
very cool plugin, BOB_I_Ts!!

when finishing he is very usefull for Anim8ortrs!!


BOB_I_Ts:
Thanks for positive comments

nose parameters preview
top  left to right oriental nose (cage) african nose = (A) egyptian nose = (B) and caucasian (C) based the nose's from clicking some random faces on the art.sk website
all rest are mixture between the 4 top

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