Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #16: Mirror, mirror on the wall.

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ENSONIQ5:
I should have time to do something for this, I need the practice with ART materials.  Below are a couple of test renders to define things like chrome, coarse steel and stainless steel, using Specular Reflection and Glossy Reflector attributes.

DragonSlayer:
Already things are looking good. I had nothing else to really do last night so...

$imon:
Nice start guys..

Daniel; i remember your car render, are you going to try to make something similar for the contest?

Ensoniq; Nice test renders! I sometimes also use very glossy reflections to make the rubber material, maybe an idea. Increases render times by a lot though! Are you planning on modeling a vehicle?

DragonSlayer; very funny! How can one find the exit? ;) It makes me really dizzy after a while! Good job. That will be quite a render time with all the reflections though!

Here is a first WIP of what I'm working on;
Glossy reflections on the scales, full reflections on the globe.

DragonSlayer:
Actually, It's a rather decent time, only about five minutes a large frame. It originally took longer, I made a two layer mirror with a dielectric layer and a totally reflective layer (my original post is that way) but when I raised the specular on the mirror, it looked better without the dielectric (YEAH!!! Less render time!!!). I'm not quite happy with the textures of the building, but I'm not sure what it should be like. By the way, the exit is BEHIND the camera... the exit is on the bottom of the picture, the entrance is where the ball is. Kinda funny actually. The things that cross the building are support struts, but I moved them out of the building to see how it looks, and I think I like it better without them.

floyd86:
ok, so far it wasn't clear: You're not allowed to use an old render as an entry. You don't have to make you entry from scratch, you can ie use an old model and use it in an new scene. But you enter with something you made before this challenge.

So the render of kreator is not a valid entry...
for daniel goes the same: is that a new render or something you made before?

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