Artwork > Anim8or Challenges

[ COMPLETE ] Challenge #16: Mirror, mirror on the wall.

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$imon:
Nice start, cooldude!

3Dgeek; I don't know if there are any tutorials out there on the subject.. You can always ask on here though if you want to achieve a certain effect.. basically there are a few parameters that you can mess around with:

specular value: Influences the amount of reflection. If you do this less than 1, the other values of a material have an effect, with 1 the material is fully reflective and the ambient and diffuse settings wont matter.
2 types of reflective classes: reflection or glossy
Rough value: The material exists out of the reflections, and a specular highlight on the material where a light is positioned. Changing the rough value will change the specular highlight. Smaller values will make it glossier, higher values will make it sharper. If you set it to 0 the material will be more accurate, since highlights dont exists in real life, they are reflections of objects.
For glossy reflections, this effects the glossyness of the whole reflection.

Specular maps don't influence the amount of reflection (yet).

In scene mode you can add a scene attribute called 'RayDepth' , setting an integer value for that will say how often light bounces from reflective surface to the next. Lower values will increase render time , but produce less accurate results.


I hope this gives you something to work with ;) Good luck!

3Dgeek11:
Thanks a lot, $imon! :) That really helped me. =]
I'll just play around with it to see what I want, and then I'll make a render for this challenge. =]
3DGeek

DragonSlayer:
I'm IN!!! I have a complex but fun Idea. I'll have LOT'S of mirrors, for those who love funhouses... it might bring back memories. The hard part will be the rotations of the mirrors. Good luck everyone, hope everyone has fun!

TheBlackHole:
Does the reflection have to be that of something in the scene, or can it be sort of a window to another scene?

DragonSlayer:
Here's my first go at this. It's a start...

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