Artwork > Finished Works and Works in Progress

Basics of a character

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cooldude234:
Well, I'm making a game for a cre8or challenge, and I just started today.
So far I have the begining of the character, I still need to add  clothes to it, the weapon and a few other things, but what I really need now is some opinions on the porportions of the body. In other words, does this character look like someone bash them over the head with a sledge hammer (cause thats how I described one of my first characters).
Thanks.  ;D

BOB_I_Ts:
if character is a type of fug maybe fallout3 behemoth with its broad upper body and neck region ! would suit the character but if its victim then animated pose would be more important

reference bohemoth : image ignore its displacement textures just see its upper body silhouette

cooldude234:
So what you are saying, that it looks like a thug???? I'm sorry I just didnt understand what you were trying to say.

daniel99:
That's nice. I believe it is very usefull to use some anatomy references for modeling.

BOB_I_Ts:
"someone bash them over the head with a sledge hammer" i was unsure if you meant the person with the hammer or the victim ,like daniel said i was just trying to give a 3d anatomical reference related to what you typed the behemoth carry's drainpipes because its the biggest of supermutant but most of them carry hammers

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