General Category > ASL Scripts
Request for a script
cooldude234:
I know about camera01 and so one, but I want to know if it is possible for the workspace cameras, Eg when you aremodeling somthing you use the camera that are defaulted in animator, you do not create them and move them around like that in a scenel.
Also if it cannot be associated with object mode direct, then it will be considered useless. You see, when I make grass, my graphics card looses every maga byte it has in that giga byte! This case runs ulrat slow to the piont where it takes a minute to make and position a box, without converting it to a mesh! So if I hide the grass my graphics card runs good again, but unfortunatly spending an hour on hiding and showing grass is not an option (cause it does take that long), and I have to do that several times while tweaking stuff out. Do you now see my problem, and why I kinda need this to be in object mode and scene mode with a render that renders even the hiden stuff?
BOB_I_Ts:
there is call for camera in system function of asl but i do not think camera view-port exist out side scene mode ?
the 4 system functions are
refresh(); // Refresh the screen
view("viewport name"); // Change view
render(); // Render an image
renderer("renderer name"); // Set the renderer
i think there specific use is for general and command script type
viewport tags = "front", "left", "right", "back", "top", "bottom", "ortho", "user1", "user2", "user3", "user4", "perspective", "camera", "stereo"
viewport mode tags = "all" and "one"
renderer tags = "scanline", "OpenGL", "ART Ray Tracer"
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