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F8ce version .8 parametric plugin

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BOB_I_Ts:
f8ce is a plugin attempt at creating quick easy humanoid characters with as many variation options as possible

Version 0.8 update
recreated all shape changes
reversed direction of limb length to allow dwarfing of limbs
add uv data to script
fixed convert to subdivided bug and should no longer crash  8)
add parameter hand and foot scale

youtube.com/watch?v=NeRnMB_eqCY[/youtube]]youtube view of f8ce

f8cev8.zip Downlod also includes uv template bmp and f8cetester.an8

Following Attribute tags below will effect f8ce models appearance
skull
brow
eyeoffset
eyescale
cheek
ear
nose
nostril
upperlip
lowerlip
jaw
chin
neck
chest
upperarm
lowerarm
gut
pelvis
upperleg
lowerleg

How to edit f8ce:
A)Goto Object>Attributes ...
B)Click New button to bring up the name tag box
C1)Type in one of blue name tags above remember all are lower case fonts
C2)you donot need to add all tags but click new each time to add an attribute to the active object
D)Important in the TYPE tab enable "point", 3 value box's should enable from left to right are equal to x,y and z coordinate of each tagged region
E) The plugin attributes go by percentages from -100 to 100 percent . how ever there is no restriction limit for attributes
F) At present there is a refresh issue with attributes but you can .
Fa)double click the f8ce model and click ok button to refresh
Fb)select f8ce model and enable non-unform tool then adjust one of the parameters with mouse
Fc) delete and recreate f8ce model



notes
~attribute change donnot refresh unless plugin parameter is changed
~you cannot undo attributes
~even if you delete the f8ce model saving file the attributes will be stored  :D

I feel the f8ce is practically complete so now i will allow rest of anim8ors who are maybe interested in getting involved with this plugin to improve on it

F8ce_dev.zip (this dl is for ASL users log in to get the plugin on its own)
file contains
f8cedata.an8 <-- attribute editing done through this
export_f8ce.a8s <-- converts the facedata.an8 into the f8ce plugin (copypaste.txt required)
copypaste.txt  <-- convert floats to attribute i was bit lazy and left this small chunk out of the exporter but im sure much more experience als master could improve the exporter to scan per meshkind instead of named strings

hihosilver:
This is truly impressive mate.  I can't wait to play around with it a bit!

benzjie:
you, sir, rock !!

3Dgeek11:

--- Quote from: benzjie on May 20, 2010, 11:52:31 pm ---you, sir, rock !!

--- End quote ---

That's correct. You do rock, Bob. 8)

Now that I have a new computer I'll play around a bit more with it. :)
Good luck!

P.S. I would really like to know what type of modeling you did to make the models.. They're perfectly smooth, and I model my people body part by body part. And they look rigid around where the hands meet the arms, arms meet the Torso, etc. I was just wondering how you did this. Have you kept some sort of log or something I could see? I know most "professionals" model people completely in one mesh, so I was just wondering if you did it this way, and if so, maybe you could give me a few pointers? :P

3Dgeek11:
I used your development files and got this after ~15 minutes. An awesome thing you're doing. :D

Btw, I can't get the actual script to load in Anim8or. I have it in my plugins folder, and everything else loads, but it's left behind... ???

Keep up the good work, Bob! :D

EDIT: In fact, I like the way this came out so much that I might use it in an upcoming game. :)

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