Artwork > Finished Works and Works in Progress
I have a new JeeP !!!~
Josmic8or:
--- Quote from: neirao on May 28, 2010, 12:41:38 pm ---Amazing model!! mainly without the texture! the AO, setup..
--- End quote ---
YEAH!I totally agree with Neirao! :)
This project sure sounds interesting!
KEEP IT UP!
daniel99:
Thanks, friends. It seems you a familiar with car types.
3DGeek, Yes I will keep updating, I promise. Unfortunaterly, now I have to make some ID for a tv show, but in next days I will finish modeling it, and post also some compositing renders of my new car :)
Yes, BOB, I'll kep that in mind. I've just made the windows for the render tests, I didn't want to be that empty holes there. I'll also place the corect position of polygons in order to show up corectly in the final model.
Neirao, yeah, I like using AO, but even with a strong computer, sometimes I have to give up using it, specialy if I have a immediate deadline, because of the time of render.
$imon:
Hey daniel.. great to see another model!
Just a question- how visible will the model be in your final animation/image? If you want to have close-ups of the car I really feel it needs quite a bit more attention ;) All edges are very rounded and not defined enough.
The rims make me doubt youll want to use it in close-up though.
Good luck on the project :D
daniel99:
Yea, $imon. I also said it is not finished yet, as you can read above, but I won't use it for close-ups, even when finished. For close-up scenes, in the final composition, will be used some real imagery of the car and some camera projection technique, composited along with the driver and the rest.
And, btw, I remembered. Is not a good ideea to use very sharp edges, exept the model is an sharp blade. Studying an image of it, you'll observe that edges are slightly rounded, or they seem to be.
dwsel:
--- Quote from: daniel99 on May 29, 2010, 12:18:49 pm ---I like using AO, but even with a strong computer, sometimes I have to give up using it, specialy if I have a immediate deadline, because of the time of render.
--- End quote ---
Why not to fake AO with multiple spotlights?
http://www.cgarchitect.com/resources/tutorials/smoke3d/tutorial8.asp - point 4)
http://www.cgarchitect.com/resources/tutorials/smoke3d/tutorial2.asp
Greatly reducing number of samples to 2-3 per light can speed up the things a lot.
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