Artwork > Finished Works and Works in Progress
Andy's Room WIP
cooldude234:
I love anim8ors UV tool, I found it the easiest UV tool yet!
If I need seamless textures for faces I just use sculptris though, it can blend textures soo nicely.
Nice room, and on the topic of that celebrity...
if its a celebrity, I probably will not know who it is (I care *&^^$%$%^$$#%^ for celebritys, that arnt Neil Young, Gordon Lightfoot, David Suzuki, or kiyohiko Azuma
that Angolina jolie you speak of, I have no clue who that is
Once again Love the room, and I hope anim8or gets an update soon too
Kyle:
the anim8or UV tool doesnt seem capable of a lot of control, Im constantly just scaling textures around and hopefully get something that will work from most angles, but theres always a side that will look horrible no matter what I try, at least on the higher poly stuff. I wish I could figure out how to properly texture something other than a box. Whats the easiest to follow tutorial and program if I were give it another go and try to learn? Lithunwrap?
Anyway, some stuff Ive been tweaking/adding lately.
Made the lamp taller and bend a bit more.
Added a tv+stand in the corner.
Made bed darker, to look more aged as it does in the third movie. made a a new texture for it to use as its bump and spec map too. lowered the clovers to be closer to the mattress.
Cut out the window hole on the right. also decided to move it closer to the wall furthest away. for reference this is the shot Im using to try and match proportion of the room. (see second attatchment) things just weren't lining up before, its really frustrating. Ive been trying to get both the wall and part of the map, and the window sill on the right in the frame at the same time, also paying attention to how much celing and top of the dresser is in the shot. its like I need to go further back, but I can't without going through the wall. Something just isn't right on my end, and Im trying to figure how where the correction needs to be made. Though I have considered they could have cheated somehow. Either in compositing of the forground or removing/hiding the 4th wall.
the change I did made though did seem to help in getting more of the desk in the frame though. that's a start I guess.
This shot, by the way has changed since the trailer this was taken from. the final shot has the camera closer to woody. I only have bootleg, copy, but I'll attach that too. (note: the top and bottom have been cropped out to cut off subtitles, unfortunately)
You'll probably notice Andy's guitar changes from black to red in the final shot.
cooldude234:
either way it still looks nice
and I doubt that they cheated and removed the 4th wall,
I dont know what you mean, I find the UV mapper in anim8or very nice, even though I do wish there was a brush mode for it,
but I still like selecting the faces and UV mapping them
Kyle:
Im saying the UV tool gets the job done, but is not seamless. I only feel like I have control with the projection method, which only works for the front and back faces. the sides will stretch, leaving you to select those faces.
3Dgeek11:
That last render is superb, Kyle. :o
I love all of them, of course. :)
How many polys/faces are in the room right now?
Also, the UV mapper in Anim8or, as I said, I have no idea how to use it, and I imagine it isn't seamless, so...
I didn't use any tutorials for Lithunwrap, just learned it. Really easy after about a week of using it.
I'll make a simple video of me UV mapping something in there, and then post it here.
That sound good?
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