Artwork > Finished Works and Works in Progress
Andy's Room WIP
Kyle:
Made a dart board, texture from scratch. I just now noticed I made it too large, will scale it down soon.
Made a ton more proportional changes to the overall room, still trying to get things to match more to the ref images. also softened the shadows, their all at 500 softness now. trying to make it look like ambient occlusion without actually doing it. reworked and completed the headboard. I've hid certain flaws before with the pillow, the spokes (for lack of a better term) didn't go all the way down, now they do, so I was able to lower the mattress.
Does anyone have any tips for modeling dirty laundry? I tried googing for tutorials but got mostly "dirty images" if you catch my drift. haha
3Dgeek11:
It's coming along great, Kyle.
I like the dartboard. :D
BMattster:
Wow! :o This is in anim8or?!
How do you do face expressions? Do you use morphs?
Kyle:
Yes, its all Anim8or. For expressions I have to modify the models. Sometimes it's as a morph, other times as a copied object to save the original. Either way, I still have to move points around manually to get the various expressions. Ive only actually animated Buzz's though.
Edit: So I was looking at some of my behind the scenes stuff that I haven't seen in a while, and I realized that they do in fact remove walls and such to put the camera in places it normally couldn't, so I don't feel as bad that I can't match the angle. I might be able to get it to if I remove the fourth wall. They seemed to hide/remove anything they don't need in the camera's view, as if it were a movie set. I bet I could speed up my render times if I did that too. I mean, I do this to an extent, but I don't like to remove whole walls and too much furniture, it can throw off the lighting.
Janro:
Wow this is amazing. Good job Kyle. This shows what this little program can do(despite the fact it takes a 'while' to render.)
I'd like to quote John Lassater if I may. "The art challenges technology. Technology inspires the art." XD I see that spirit here.
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