Artwork > Finished Works and Works in Progress

Andy's Room WIP

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dwsel:

--- Quote from: Kyle on November 03, 2010, 05:24:13 pm ---Edit: anyone have any advice on modeling a basket weave like this?
http://img.photobucket.com/albums/v177/gmcube/Toy%20Story/basket.jpg

--- End quote ---

For horizontal parts I'd create spline of star shape with chamfered edges and extrude just a bit, or cylinder without caps with every 2nd edge scaled toward the centre then chamfered and smoothed, then copy as many times as needed with vertical offset. For verticals I'd create spline of wavy shape that would fit between horizontal parts then extrude and rotate by constant angle of 360 degrees/number of verticals.

I hope the idea is helpful somehow.

Kyle:
Not having much luck with the basket thing...

Painted a new poster and remade the lamp, this time with key details missing before.

$imon:
Nice and steady going still Kyle, great job!

The corner being lighter than the walls around it is actually normal, since it gets light from the whole 90 degrees, whereas the walls face one direction. it probably has to do with the placement of the lights in your room. Did you try rendering it with just the AO on and no lights? Either way, in a corner like that AO won't actually make it visibly darker, since it is out in the open, it will be more evident under the bed, behind desks, etc.

The basket is a harder shape to model indeed, dwsel I think pointed out the basic way that is easiest to model it (maybe I would make a ring with more divisions and move them around instead of beveling, since I dont like the bevel in anim8or, but thats personal haha) To get the subtle distortions in the basket you will have to do them by hand.. it will just be a bit time-consuming. Yet I think the clothes in it will be harder to look natural than modeling the basket IMO.

Good going and great youre still giving updates on this!

PS. the corner-board between the wall and the ceiling (sorry I dont know the English name) seems a bit offset?

Kyle:
Ahh, yeah those corner things (I don't know what their called myself) need to be fixed. In fact they need to be redone completely, as these were based on the first movie's version of the room, not the new house. they need to be steeper, and I'll need to raise the ceiling to do so. Definitely something I'll address later.

With the new blu ray that just released I now have a wealth of new reference material to work from. I just wish I could take screen caps properly. I don't have a blu ray player for my pc, so Ive resorted to taking pics with my camera of my tv screen.  If there's anyone reading this that has a copy of TS3 on blu ray and can take full 1080p screen shots of the movie in cinexplore mode, pm me, we'll talk.

About AO, no I havnt tried just the AO yet. its kind of a pain to render AO at all, since shelling the room brings up other problems near the windows. Fixable problems but its enough to make me work on other things instead at the moment.  I'll try just the AO next time I give it a shot though.  am I supposed to render it with no textures as well, to properly merge the two renders in post?

Edit: another poster. admittedly this is a sloppy one. I might redo it later. the cog shape is especially bad.  and before anyone mentions it, I know the guitar still needs a lot of work.

Kyle:
A video update. Most of it consists of images already posted here, but there's some extra stuff as well.

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