Artwork > Finished Works and Works in Progress
my real work
bryananthonydgm:
Nice effort! You have a very detailed preparation with the cool dude with sports glasses.
Although I only know little of technical on animation, but I see things on a viewers perspective.
Cool colors!
NeonFalcon:
Thanks all for positive replys.im soooo happy to see my model to actually be liked by pros:D
rellik420:
it looks like u subdivided the faces a few times. u really shouldnt do that. it gives a lot of definition but it will kill ur render time and ull have a hell of a time trying to fix something later.
what u should do instead of subdividing the faces, convert to subdivided. ull hold the same definition but u wont use all of those polies. (i could be wrong but i think converting to subdivided uses NURBS(look it up))
i think once u do that ull c exactly what i mean.
anyways keep it up. dont give up ull get better and better each time u make something
NeonFalcon:
dude i don use that subdivided faces tool in this project, what i meant to say is i (convert to subdivided) x2. and then what happened? I CONVERT TO MESH!!!! THAT made it SOOOOOOOOOO LAGGGGGYYYY! so after x2 sudivision i x2 convert to mesh. so my bad XD
hihosilver:
If you want to go back to a mesh form, you can double click your subdivision object and change the divisions to 0. Then you convert it to mesh and you have the original mesh back!
and Rellik, subdivision objects do not use NURBS. NURBS (Non-Uniform Rational B-Splines) are a completely different modeling tool/form that Anim8or does not have. It's much less flexible than subdivision objects, but is often used very effectively on more non-organic models. It basically uses curves to loft between and fill in "patches." It has its own uses but Anim8or does not have NURBS.
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