Artwork > Finished Works and Works in Progress
Projects and Renders
MeepII:
This is a thread that neirao linked to on - a discussion of fur and hair techniques or somesuch. The technique that neirao suggested would probably not work in this context, but soem of the other stuff in that thread...
[edit]Oops... forgot link
I'll try and find it again
Janro:
hello again. I thought I'd share my latest project. I seem to have a lot of these piled up on each other. Does anyone else hate it when there are so many ideas you want to do, but have so little time?
So this project, I tweaked my previous model to be a cat character. I haven't had the chance to change the clothing yet so he's decked out in the exact same clothes. This particular project is an animation which I will set to music. Kind of like a montage/ music video sort of thing. linked here is a test render of a 2 second sequence.
It's a bugger to animate without IK, I must say. Just getting the feet to align on the floor with this one is quite annoying. I'll be updating soon and would appreciate feedback regarding animation especially. Although I've been asking feedback from my animation teacher(only for the jump though, the following part not yet) more feedback would be nice.
p.s. since this is just a test anyway, the video is going to be unlisted. Also, anyway to turn on shadows in Scanline or is that a glitch in .97D? Rendering in Art well takes some time even with AA off. XD
Janro:
Pardon my double posting. I just wanted to separate this from the previous post.
Here's what I've animated so far with this current project of mine. Deadline of around this Sunday. Not so sure if I can make it but I'll give it a shot.
A bit of info in the description.
Song had to be trimmed so that it's an easier project for me to handle due to the time constraint.
3D Joe Wiltshire:
Awesome work dude! that flying bit right at the start is really well done! keeps speed the whole time but the camera angles are always focused on the plane, Nice work, mustve taken a lot of keyframes :)
Janro:
Thanks. Although that flying bit is just a placeholder. I might just use it in the final. Perhaps just swap the model into something more fitting for the speed at which it goes. I shall also take a look into the camera work.
Plane didn't need much keyframes, just a bit physics formulas worked in. XD Ok seriously it's just start and end and perhaps one or two in the middle.
The characters have a load of keyframes. A lot of the headache also comes when animating the feet that are supposed to be attached to the ground.
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